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Sports Rules
  1. Part of General Terms and Conditions
    1. The following specific rules govern the Client’s use of all interactive sports betting products and services offered on the Website.
    2. They form part of the General Terms and Conditions, which apply to all the interactive and wagering products and services the Company offers to Clients who register for or are holders of an account with the Company.
    3. To the extent there is any inconsistency between the General Terms and Conditions and any of these Sports Betting Rules, the General Terms and Conditions shall prevail.
    4. The reference language of the present Sports Betting Rules is English. In spite of the care brought to our translations, in the case of any discrepancy between the meanings of any translated versions of these Sports Betting Rules and the English language version, the meaning of the English language version shall prevail.

 

  1. Betting Information
    1.  If Bets
      1. If Bets are a great way to manage your bankroll. By protecting yourself from hitting a cold streak while still picking more than one game, if bets might be just the wager you’re looking for.
      2. If bets are easy to make. Start by picking two or more bets you like. The bets can be on point spreads, overs, money lines, or any other type of bet, and they can be on different sports and values.

 

        1. Let’s say, for example, that you like the Los Angeles Lakers to beat the Miami Heat.

 

In the meantime, you want to pick the New York Knicks to shoot well against Boston Celtics and to cover +6.5 against the Miami Heat.

 

An if bet on those lines might look like this:

Los Angeles Lakers 1.90 at Miami Heat 1.90

New York Knicks (-6.5) at New York Knicks (+6.5)

 

An if bet on these lines puts the two bets in a causal sequence. The first bet must win in order for your wager on the second game to count. If the first bet loses, the second bet has no action.

 

Let's say your if bet is for €10, and the Lakers come out and win. That bet wins €9.00, and in an if bet, another €10 is automatically wagered on the next game in your bet, the Knicks to cover +6.5.

 

Alternatively, let’s say the Heat is winning against the Lakers. In that case, the if bet structure protects you from a second bet – your first bet loses, and the second game is never wagered on.

      1. The if bet essentially creates a waterfall effect of bets, if each consecutive bet is successful. Once there is a loss, the sequence is over.

 

    1. If Bets and Parlays
      1. The other element of if bets to keep in mind is that, unlike parlays, winning payouts are not subject to a multiplier. In a successful parlay bet on these two games, a €10 wager would pay out €26. With an if bet on these two lines, a €10 bet would pay €18.
      2. The difference is that if bets protect you from a second loss and a parlay - though it has the potential for a bigger payout - is busted if either game doesn’t work out. In the meantime, in an if bet, if the Lakers win but the Celtics come out and trounce so that New York can’t cover +6.5, the total bet counts as a net 1€ loss.
      3. You will have a second option on an if bet - Multiply stake.
      4. In this scenario, you will be able to stake everything on the next selection if your previous one is winning. If the Lakers won you will get 19€, on the second selection you are proceeding with a 19€ stake so that if they win you will get 36.1€. 
      5. If your first selection is void in Multiply stake, your second selection will not be placed with 19€ but with 10€ (the stake that you placed or the amount of money that you have won from the previous selection), just because the first event is postponed or voided.
      6. If there is a selection with a status void you are continuing to the next one. If you have an if bet with 4 selections and let’s say the third one is void but the first and the second ones are winning you are continuing to the fourth one. We are not voiding your bet, but just the selection. You can continue with the following statuses - Win, Half-Win, Void, and Half Loss. If there is a loss this is the end of the If bet.

 

    1. Cash Out
      1. Cash Out is a betting feature that lets Clients settle their bets before the event has ended. Thanks to this feature, Clients can monitor the event's progress and change their original bet to protect the winnings, or lower the losses. This option is applicable to single bets and gives alternative solutions to the Clients’ betting experience. The list of events for which the cash-out option is available is decided by the Company.
      2. If a Client chooses to Cash Out, the Company can make a higher or lower offer than the Client’s original bet depending on how the event is progressing. The cash out offer a Client receives will be influenced by the current odds in the game. Notice that the Clients are not allowed to cash out until the Company recalculates the new odds. 
      3. As the cash-out option may be withdrawn at any time during an event, Clients have to closely follow the game to avoid missing the opportunity. In certain cases, the cash-out option might be temporarily unavailable for various technical reasons (inability to broadcast a match, technical issues when displaying the, etc.), however, this option might later become available.
      4. The Company is entitled to cancel the Cash Out made by the Client in the following cases:
        1. The cash-out price was calculated incorrectly;
        2. The cash-out was made after the event outcome on which the bet was made becomes known.
      5. In case of cancellation of a Cash Out, the bet is settled based on the outcome of the event on which the bet is made.
      6. The Company reserves the right to change the terms or not to offer cash-out option without any explanations.

 

    1. Bet Insurance
      1. Bet insurance is a paid option that allows the Client to exclude the possibility of losing a bet. If the Client has insured the bet, and then the bet wins, the Client is paid all winnings, but the bet insurance payment will not be refunded. But if the bet loses, the Company will refund the amount of the bet to the Client (but the bet insurance payment will not be refunded). The list of events for which the bet insurance option is available is decided by the Company.
      2. The amount of the bet insurance payment is determined by the Company and depends on the current odds.
      3. The Client is allowed to insure the whole amount of the initial bet or part of the initial bet amount. If a bet is partially insured and is deemed lost, the Company will refund the bet amount to the Client in proportion to the insured part of the bet.
      4. If the insured bet is cancelled/refunded/voided for any reason, the bet insurance payment for this bet is refunded to the Client as well.
      5. The same bet can be insured several times. For example, at first the Client can insure 10% of the bet amount, then 30%, then another 50% of the bet amount. The maximum amount of bet insurance for one bet or sum of partial insurances for one bet is 100% of the bet amount. Depending on the change in the odds, the bet insurance payment for every new insurance may change. The Company can make bet insurance payment for new insurance higher or lower depending on how the event is progressing. 
      6. The Company can offer insurance for single bets and parlays.
      7. If the Client choses to use the bet insurance option and the bet insurance payment is deducted, the insurance cannot be canceled.
      8. The bet insurance option (if allowed by the Company) can be used only for real money bets. Bonus bets, bets with bonus funds, freebets, promo bets, etc. cannot be insured.
      9. The Cash Out option is not available for insured bets, including partially insured bets.
      10. In certain cases, the Bet Insurance option might be temporarily unavailable for various technical reasons (inability to broadcast a match, technical issues when displaying the, etc.), however, this option might later become available.
      11. Bet insurance can be cancelled by the Company if technical problems occur during bet insurance processing. In all such cases bets are settled as uninsured.

 

    1. Building Parlays
      1. Double - This type of wager can also be referred to as a "Two Play Parlay". It consists of two selections in different events, but it is actually one bet. For your selection to be considered a winner, both selections must be successful. Returns from the first bet are re-invested on the second bet.
      2. Treble - This type of wager can also be referred to as a "Three Play Parlay". It calls for one bet that consists of three selections in different events. For a considered successful win, all selections must win. Returns from the first bet are re-invested on the second bet and then in accordance to the third.
      3. Four-Fold - This type of wager can also be referred to as a "Four Play Parlay". It calls for one bet that consists of four selections in different events. For a considered successful win, all selections must win. Returns from the first bet are re-invested on the second bet and then in accordance onto the third and then the fourth.
      4. Five-Fold - This type of wager can also be referred to as a "Five Play Parlay". It calls for one bet that consists of five selections in different events. For a considered successful win, all selections must win. Returns from the first bet are re-invested to the consecutive selections.
      5. Six-Fold - This type of wager can also be referred to as a "Six Play Parlay". It calls for one bet that consists of six selections in different events. For a considered successful win, all selections must win. Returns from the first bet are re-invested to the consecutive selections.
      6. Seven-Fold - This type of wager can also be referred to as a "Seven Play Parlay". It calls for one bet that consists of seven selections in different events. For a considered successful win, all selections must win. Returns from the first bet are re-invested to the consecutive selections.
      7. Eight-Fold - This type of wager can also be referred to as an "Eight Play Parlay". It calls for one bet that consists of eight selections in different events. For a considered successful win, all selections must win. Returns from the first bet are re-invested to the consecutive selections.
      8. Nine-Fold - This type of wager can also be referred to as a "Nine Play Parlay". It calls for one bet that consists of nine selections in different events. For a considered successful win, all selections must win. Returns from the first bet are re-invested to the consecutive selections.
      9. Ten-Fold -This type of wager can also be referred to as a "Ten Play Parlay". It calls for one bet that consists of ten selections in different events. For a considered successful win, all selections must win. Returns from the first bet are re-invested to the consecutive selections.
      10. System bet – a bet on a parlay combination of a certain size from a pre-selected number of events. The maximum number of options in a system is 924. The maximum number of events in a system is 12. A system win is equal to the sum of parlay winnings included in the system, subject to limits on the maximum odds.

 

    1. Live betting
      1. You can find a various selection of in-play events you can place a bet on. Our live betting system, rich with various markets, odd types and real-time updates, is designed in a way to make placing a bet easier and faster.

 

    1. Asian Handicap
      1. Asian handicap (it owes its name to its Eastern origins) is a term, used in gambling to name a type of bet in football that has acquired popularity through time. The handicaps cover bets from a quarter goal to several goals. It reveals what it seems to be a less of a dicey type of bet, in comparison to the well-known "win-draw-win" style of betting. If a competitor is by chance known to be superior to another, the weaker one is given a head start, which is joined to the actual result. An Asian handicap consists of: the handicap line, which relates to the term of the bet, and the moneyline, which is the amount to be paid out offered on each team for the given handicap line - to a unit stake of one.
      2. Handicap Types:
        1. Handicap 0 - You win if the team you placed your bet on wins the match. If the game ends with a draw, you get a refund of your stake.
        2. Handicap +0.25 - You win if the team you placed your bet on wins the match. If the game ends with a draw, your bet is split in two halves -one half is considered a win, the other half is considered a draw and its stakes are refunded.
        3. Handicap +0.5 - Your bet wins if the team you placed your bet on draws or wins the match.
        4. Handicap +0.75 - You win if the team you placed your bet on wins or draws the match. If the team you chose loses with difference of one goal, you lose 50% of the amount you staked.
        5. Handicap +1 - You win if the team you placed your bet on wins or draws the match. If the same loses with a difference of one goal, you get a refund on your stake.
        6. Handicap +1.25 - You win if the team you placed your bet on wins or draws the match. If the same loses with a difference of one goal, your bet is split in half - one half is counted as a win, the other half is counted as a draw and its stake is refunded.
        7. Handicap +1.5 - You win if the team you placed your bet on wins, draws or loses the match with a difference of one goal.
        8. Handicap +1.75 - You win if the team you placed your bet on wins, draws or loses the match with a difference of one goal. If the same loses with a difference two goals, you lose 50% of the stake you made.
        9. Handicap +2 - You win if the team you placed your bet on wins, draws or loses the match with a difference of one goal. If the same team loses with a two goal difference, you get a refund of your stake.
        10. Handicap +2.25 - You win if the team you placed your bet on wins, draws or loses the match with a difference of one goal. If the same team loses with a two goal difference your bet is split in half - one half is considered a win, the other half is considered a draw and its stake is refunded.
        11. Handicap +2.5 - You win if the team you placed your bet on wins, draws or loses the match with a difference of less than three goals.
        12. Handicap -0.25 - You win if the team you placed your bet on wins the match with a difference of one or more goals. If the same team draws, you lose 50% of the stake.
        13. Handicap -0.5 - You win if the team you placed your bet on wins the match.
        14. Handicap -0.75 - You win if the team you placed your bet on wins the match with a difference of two or more goals. If the same team wins with only one goal, your bet is split in half - one half is counted as a win, the other half is counted as a draw and its stake is refunded.
        15. Handicap -1 - You win if the team you placed your bet on wins the match with a difference of two or more goals. If the same team wins with a only one goal difference, you get a refund of your stake.
        16. Handicap -1.25 - You win if the team you placed your bet on wins the match with a difference of two or more goals. If the same team wins with just a one goal difference, you lose 50% of your stake.
        17. Handicap -1.5 - You win if the team you placed your bet on wins the match with a difference of two or more goals.
        18. Handicap -1.75 - You win if the team you placed your bet on wins the match with a difference of three or more goals. If the same team wins with a difference of two goals, your bet is split in two half, one half is counted as a win, the other half is counted as a draw and its stake is refunded.
        19. Handicap -2 - You win if the team you placed your bet on wins the match with a difference of three or more goals. If the same team wins with a difference of two goals, you get a refund of your stake.
        20. Handicap -2.25 - You win if the team you placed your bet on wins the match with a difference of three or more goals. If the same team wins with a difference of two goals, you lose 50% of your stake.
        21. Handicap -2.5 - You win if the team you placed your bet on wins the match with a difference of three or more goals.

 

    1. Total, Over/Under Bet types
      1. Total – a numerical total of indicators / a bet on an event outcome which is based on a numerical total of indicators (for example, the total number of goals in a football match).
      2. The Company offers two options of betting on total:
        1. bets on two events (under or over);
        2. bets on three events (under, equal, over). Total Under/Over bets are indicated in the line as Total.
      3. In Goals, Points, Games, Etc. Scored, Played, Etc. By Teams (Players, Etc.) Total bets, the Client predicts how many of them will be scored, played out over/under in the total's line. When determining the result, the game time specified by these rules individually for each sport counts, unless otherwise indicated in the line, and when determining the individual total, only goals scored in the opponent's goal count.
      4. Individual Total bets include the number of goals, points, games, etc. scored, played, etc. by one of the teams (players, etc.). If a result coincides with the value of the total offered by the Company, the odds of winnings bets on under or over are deemed equal to 1.
      5. Over, under and equal bets are called "three-way total" and differ from the regular total by the (3way) mark; they are settled in strict compliance. For example:
        1. Total 123 Under (3way) – the total is strictly under 123.
        2. Total 123 Equal (3way) – the total equals 123.
        3. Total 123 Over (3way) – the total is strictly over 123.
        4. With a final match score of 123 points, only the Total 123 equal (3way) bet wins, bets on under and over (3way) are not refundable. Bets on individual three-way totals are settled in the same way.
      6. Interim Total bets. In this bet, the Client predicts the game total in the range of the specified parameter. For example, if a bet is placed on the Interim Total From 0 To 1, then in case of a 0:0, 1:0 or 0:1 score, where the Total equals 0 or 1, the bet is won, and in all other cases it is lost.
      7. Under 2 - All bets placed on "Under 2" will acquire a winning status if there are 1 or 0 goals, scored in the game. If the match ends with exactly 2 goals, all stakes put, are to be refunded. If the match ends with 3 or more goals, all bets will acquire a losing status.
      8. Over 2 - All bets placed on "Over 2" will acquire a winning status if there are 3 or more goals scored in the game. If the match ends with exactly 2 goals all stakes put, are to be refunded. If the match ends with 1 or 0 goals all bets will acquire a losing status.
      9. Under 2.25 - All bets placed on "Under 2.25" will acquire a winning status if there are 1 or 0 goals scored in the game. If the match ends with exactly 2 goals, half of the stake will win, the other half will be returned. If the game ends with 3 or more goals, all bets will acquire a losing status.
      10. Over 2.25 - All bets placed on "Over 2,25" will acquire a winning status if there are 3 or more goals scored in the game. If the match ends with exactly 2 goals, half the stake will be returned and the other half will be lost. If the game ends with 1 or 0 goals, all bets will acquire a losing status.
      11. Under 2.5 - All bets placed on "Under 2,5" will acquire a winning status if there are 0, 1 or 2 goals scored in the game. If the game ends with 3 or more goals, all bets will acquire a losing status.
      12. Over 2.5 - All bets placed on "Over 2,5" will acquire a winning status if there are 3 or more goals scored in the game. If the game ends with 0, 1 or 2 goals, all bets will acquire a losing status.
      13. Under 2.75 - All bets placed on "Under 2,75" will acquire a winning status if there are 0, 1 or 2 goals scored in the game. If the game ends with exactly 3 goals, half the stake will be returned and half will be lost. If the game ends with 4 or more goals, all bets will acquire a losing status.
      14. Over 2.75 - All bets placed on "Over 2,75" will acquire a winning status if there are 4 or more goals scored in the game. If the game ends with exactly 3 goals, half the stake will win and half will be returned. If the game ends with 0, 1 or 2 goals, all bets will acquire a losing status.
      15. Note, that in Live betting all goals are added towards the result no matter if they are scored before or after the bet has been placed.
      16. Double Chance: Double chance allows the player to stake on both a winning outcome and a draw for their chosen team/player, giving them the opportunity to win their bet as long as their selection doesn't lose the match.
      17. Goals Over/Under: Players have the opportunity to place on over/under the total match goals for a selection. A popular football betting market amongst players, goals over/under is offered on most selections at over 2.5 and above.
      18. Draw No Bet: "Draw No Bet" allows the player to stake on either the home or away for a winning result. Should the event end in a draw your stake will be returned, should your selection lose the match your stake is a losing one as well.

 

  1. General
    1. All Betting Information supplied by the Company is done so in good faith. However, the Company cannot accept liability for any errors or omissions in respect to dates, times, venues, competitors, odds, results, statistics, or other Betting Information. The Company holds its prerogative to amend any apparent mistakes and shall undertake all equitable measures to ascertain that markets are managed with righteousness and clarity. The Company holds its prerogative to have the final decision.
    2. If an event, which is defined as an organized sports match or event between two teams or between individuals, begins ahead of the scheduled time then only bets placed before the start of the Event will be considered valid (this excludes specified live betting). The Company reserves its right to render void all bets placed after the actual start time in the case where a market is not closed or suspended at the correct time (this excludes specified live betting).
    3. If there appears to be an inconsistency between the English and the non-English names used for the events displayed on the website, the English version will be taken as a reference.
    4. It’s the Client’s sole responsibility to be aware of the match score and all information regarding the event at all times. It is highly recommended that the Client verifies the status of the match before placing a bet.
    5. It is the Company’s reserved right to amend these Sports Betting Rules at any point in time for any reason(s). Any such change will be considered binding, and effective in the very instant it has been published on the Website.
    6. The Client recognizes the fact that all data displayed on the Website may be subject to time delay or may be inaccurate and placing bets based on such data is completely at the Client’s own risk. No warranty as to the accuracy, completeness, or timeliness of such data is provided by the Company, and the Company accepts no responsibility for any loss (direct or indirect) suffered by the Client as a result of activity based on it. All bets are settled based on the information provided by the processing center of the Company.
    7. A bet is deemed accepted after its registration on the Company's server. The Company will send the bet acceptance confirmation to the Client. Registered bets are not subject to cancellation or modification, unless otherwise stipulated by these Sports Betting Rules.
    8. The minimum bet is EUR 0.2 or its equivalent.
    9. The maximum bet may be determined by the Company for each event. The maximum bet depends on the sport and the event. If a system bet consists of several events with various limits on the maximum bet, the maximum bet is equal to the minimum limit.
    10. The maximum winnings per bet are EUR 30,000 (thirty thousand) or its equivalent.
    11. Additional limits on the minimum bet, maximum bet, and maximum winnings can be set by event providers.
    12. The Company is entitled to impose limits for all Clients, as well as for specific Clients, to restrict the maximum bet or odds for certain events, as well as to restrict or increase the maximum bet and/or odds. The Company may not explain or justify its decisions about the limits and/or restrictions.
    13. Repeated bets on identical outcomes (or dependent ones, for example: team win, team win or draw, team handicap, etc.) from the same Clients are not permitted, including the use of repeated bets on identical outcomes as part of multiple bets/parlays on a series of events. This limitation can be waived by the Company for certain events and/or event outcomes on a permanent or temporary basis. Information about these changes is displayed in the Client's account.
    14. The betting conditions (odds, handicaps, totals, the maximum bet limits, etc.) can be changed at any time and/or after any bet (the conditions of the registered bets remain unchanged). By placing a bet, the Clients confirm that they have read the terms of the bet acceptance (and amendments to such terms), understands such terms and agrees to them.
    15. Connection failures or other technical issues experienced by the Client do not constitute grounds for cancelling a bet if it was registered on the Company's server.
    16. The Company reserves the right to refuse to accept bets from any Client without explanation.
    17. The Company is entitled to cancel any bet of any Client prior to the start of the event in respect of which the bet was placed, without giving any reason. If a bet is subject to cancellation, then for single if bets a refund is made. In parlays and systems, when a bet on one or more events is cancelled, the winnings for these events are not settled. In cases of incorrectly calculated bets (for example, due to erroneously entered results), such bets are recalculated. In this case, bets made between the erroneous calculation and the recalculation are considered valid.
    18. The maximum odds for a coupon are 1000 (if the odds exceed 1000, then the number 1000 will be used when determining the payout amount).

 

  1. Abandonment and Postponements
    1. If an event does not start or finish according to its scheduled date for both occasions previously announced in the specific sports rules, then all bets will be void (the Company is entitled to keep such bets in force at its sole discretion), except for those on markets that have unconditionally been determined.
    2. If an event starts according to its scheduled date and time but is subsequently abandoned, and is not completed within the previously defined time frame, only bets considered valid will be the ones on markets that have been unconditionally determined, while the rest will be rendered void.
    3. If an event does not finish within its prescribed timeframe according to the specific sports rules, or the official result is not declared or a result is declared by the non-relevant sports body governing the event, the Company reserves its right to render the event void, and the Company’s decision is considered final.
    4. The Company is not responsible for discrepancies in the date and time of the actual start of events. The date and time of an event specified in the betting line are indicative.
    5. LIVE bets. If an event is stopped for any reason, but resumes within 5 hours after its start, all bets remain valid. If an interrupted event does not resume within 5 hours after its start, bets will be void (the Company is entitled to keep such bets in force at its sole discretion), except for those on markets that have unconditionally been determined.

 

  1. Change of Venue
    1. Unless a change of venue is handled in the specific event betting rules then:
      1. In the event of a change of venue (home team plays away or vice versa), all bets on the match will be void.
      2. All bets on non-team events will be considered valid in the case where a venue change has occurred after the market has already been opened.

 

  1. Periods of time
    1. If there is a change in the duration of the event. All bets made on such event will be considered invalid.
    2. All events that have occurred during injury or stoppage time are considered to have happened during regular time e.g. a goal scored in the first half injury time of a football match is deemed to have been scored on 45 minutes.

 

  1. Results
    1. Where applicable, podium positions will be considered as the final result, without regard to any upcoming disqualifications or corrections of the result. If there is no podium ceremony, results will be determined in accordance with the official result of the relevant governing body at the time of the market settlement, regardless of any subsequent disqualification or amendment to the results. In the case where no official result is available then the result will be determined with reference to the available evidence known at the time of market settlement.
    2. All markets are generally settled only after an event has ended/concluded. Purely as customer service, some markets may be settled before the official result is declared. The Company reserves the right to reverse any settlements performed due to a market being settled in error.
    3. The Company reserves the right to suspend settlement on any market if uncertainty over any result appears.
    4. If the initial result (outcome) of a completed event is later revised for any reason and one of the parties is awarded a technical defeat (cancellations are not included), the bets are paid out in accordance with the initial (actual) result. The actual result is the result announced on the basis of official score sheets and other official sources of information directly after the end of the event. For avoidance of doubt the Company will not recognize any amendments or changes to results/outcomes for bets that have already been settled.
    5. If a contradiction between the official result and the results displayed in the results section on the Website appears, the matter will be settled by using the Company’s video materials of the event in question as a reference in order to define the accurate result. Nevertheless, if there is no such video material of the event in question, then the accurate result will be determined in regards to the result of the mentioned event’s governing body as declared on the official website. If the official website is unable to provide the result or the official website's posted result is manifestly wrong, then the Company reserves the right to make decisions/ amendments to determine the final result. The Company's decision is final and binding in this regard.
    6. If the comment to the event specifies the source of information by which the outcome of the event will be determined, then the specified source shall be consider as the main source when determining the result. If the information on several sources differs, the Company makes the calculation according to the data from the main source.
    7. The information on statistical indicators provided in the event tracker/betting line is for informational purposes only and is not the basis for calculating the bet. The statistical indicators used to settle bets are determined in accordance with official protocols published on the websites of sports federations, the Company’s own sources and/or broadcasts. The Company reserves the right to unilaterally determine the source of information on statistical indicators for the purposes of these rules.
    8. The settlement of bets can be revised if the Company receives an erroneous result.
    9. The Company is not responsible for errors in the names of leagues, duration of events, and other data errors. The information indicated in the betting line and Live-bets is indicative.

 

  1. Markets
    1. General
      1. Outright - betting on the winner of an event, race, or tournament. An outright bet involves the selection of a winner in a tournament, competition, league, or event either from the onset or at any stage of the tournament, competition, league, or event prior to the conclusion of the competition where the results are still undecided. The number of places that are paid as winners will be indicated in the Market title. If one of the opponents/players does not start an event, race, or tournament then all “Outright” bets on the above-mentioned will be void. If the winners are two or more, or a “Dead Heat” is declared in any Outright Market then the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
      2. Moneyline - betting on one of the opponents/teams to be the winner in an event, or to score higher in an event. The rest moneyline rules can be found in the specific event’s betting rules. The expression “The Field” relates to all competitors other than the one specified in the moneyline match up.
      3. Handicap (HDP) - Handicap means betting when one competitor or team receives a virtual head start (effectively leading by that head start before the event begins). The winner is the competitor or team with the better score after adding the given handicap to the result.
      4. Asian Handicap (In-Play) - All bets, placed on Asian Handicap for an In-play market are settled in accordance with the score displayed for the surplus of the event/half, after the bet has been placed – any goals, scored before the bet having been placed are disregarded for settlement purposes.
      5. Over/Under (OU) - This bet type gives a player the ability to put their stake on the number of goals (games etc.). Bets are settled based on the aggregate sum total of points/goals etc achieved (resulting in an over or under of a prescribed target number set by the Operator) in a match or series of matches in which the bets were placed.
      6. Odd/Even (OE) - Bets relate to the sum total of points (goals) played in the match resulting in an odd or even number.
      7. Multi Bets - Multi bet represents a unification of selections (minimum two), combined in one wager. For this type of bet to acquire a winning status, it would take for all of the selections included to be properly predicted. If one (or more) selections lose, the multi bet loses also. If one (or more) selections get adjourned, the odds for the selections mentioned will recur to 1.00. Note that these rules contain general information, not an explanation of every term.
      8. Live-bets are accepted on the main and additional outcomes. It is possible to place single live-bets and combine them into one parlay.
      9. Limitations on the inclusion of certain event outcomes:
        1. Dependent outcomes (interdependent events) are two or more different events, in which the unexpected circumstances of their outcomes and/or events are linked.
        2. Dependent outcomes can not be included in a parlay/system. If one or more dependent outcomes are included in  a parlay/system, the respective bet will be settled with odds of 1.
        3. Team To Score A Penalty Yes/No bets are deemed lost if no penalty kick was awarded during regular time.
        4. How The Goal Will Be Scored and Next Goal bets are deemed lost if the goal whose number is indicated in the bet was not scored.
      10. “Parlay Booster” is applied to parlays consisting of 4 or more events:
        1. The Parlay Booster is calculated according to the formula: 1 + 0.01 * (N - 3), where N is the number of events in the parlay.
        2. The maximum Parlay Booster is 1.2.
      11. First Team To Win bets are indicated in the line as 1.
      12. Draw bets are indicated in the line as X.
      13. Second Team To Win bets are indicated in the line as 2.
      14. First Team To Win Or Draw bets are indicated in the line as 1X. To win a bet on this outcome, the first team must win or play out a draw.
      15. First Or Second Team To Win bets are indicated in the line as 12. To win a bet on this outcome, one of the teams must win, i.e. there cannot be a draw.
      16. Second Team To Win Or Draw bets are indicated in the line as X2. To win a bet on this outcome, the second team must win or play out a draw.
      17. In Correct Score bets, the Client predicts the exact score of a match in regular time (excluding overtime, penalties, etc.).
      18. Half-Match bets are indicated in the line by the letters W as a win and X as a draw, and the outcome of the first half (period) is placed first, while the outcome of the whole match is placed second. For example, W1W2 means the victory of the first team (W1) in the first half and the victory of the second team (W2) in the match.
      19. In sports with 4 quarters (Basketball, Water Polo, etc.), Half-Match bets apply to half of the match (two quarters) and for the outcome of the whole match (regular time).
      20. In Result + Total Goals bets, the Client predicts the match winner and the overall total of goals.
      21. In Score Goal () Before 78.00 Minutes – Yes bets, the Client bets on the team scoring a goal before 78:00 minutes (inclusive).
      22. Halves (Periods, Quarters, Sets, Games, Innings) Compare bets. In this bet, the Client predicts which of the halves, periods, quarters, etc. of a match will be the highest-scoring or will have the same scoring results.
      23. Players Compare bets. In this bet, the Client predicts the player who will be the highest-scoring after the tournament ends. When comparing the highest-scoring players after the tournament ends (the number of goals, pucks, points scored, etc.), if there is a tie, bets are settled with odds of 1. Penalty shootouts and penalty shots are not included. The number of matches played by a player does not count; if a player has not played a single match, bets are settled with odds of 1.
      24. Top Goalscorer Of The Tournament bets. Criteria from most to least important: goals scored in a tournament; the highest number of assists in the tournament; the least number of minutes played in the tournament. Including extra time, excluding penalty shootouts and own goals.
      25. Higher At The End Of The Tournament bets. In this bet, the Client predicts the team that will be on the top of the table when the championship ends. In the event of a tie, bets are settled with odds of 1. If a team does not play a single match during the tournament, the winning odds for bets are settled with odds of 1.
      26. Home Team – Away Team bets. The victory of the home team (host team) or away team (guest team) is determined by the difference of goals (points) scored by the home team and away team, taking into account the handicap.
      27. Points (volleyball, table tennis, squash, badminton) bets. Point – the playing of a point in a specified set or game. Example: Volleyball. 1 Wins Point 19 (1 set), the score of the 1st set when the bet is placed is (8:9), then (8:10) and, as a result of the play, team 2 wins, then score is (9:10), which means that 19 point is won by the 1st team. The bet is won.
      28. Score First Goal From () To () Minutes bets. In this bet, the Client predicts the first goal that will be scored in a specified period of time.
      29. Score Last Goal From () To () Minutes bets. In this bet, the Client predicts the last goal that will be scored in a specified period of time.
      30. Who will score the last goal – Nobody beats The bet will win if the game is played out with a score (0:0).
      31. Highest-Scoring Quarter Total bets. The highest-scoring quarter – the highest number of goals scored compared to the other quarters. In this bet, the Client predicts that the total of this quarter will be higher than the specified total. If two or more quarters are played with the same highest-scoring total, this does not constitute grounds for a bet refund. The bet settlement in this case is based on the total.
      32. Lowest Scoring Quarter Total bets. The lowest scoring quarter – the lowest number of goals scored compared to the other quarters. In this bet, the Client predicts that the total of this quarter will be lower than the specified total. If two or more quarters are played with the same lowest scoring total, this does not constitute grounds for a bet refund. The bet settlement in this case is based on the total.
      33. Highest-Scoring Period bets. If it is not possible to determine which quarter is the highest-scoring (two or more quarters ending with the same result), bets on such quarters are settled with odds of 1. Bets on the remaining quarters are deemed lost. Example: Game Score (19:20, 22:17, 21:18, 12:20).
        1. Highest-scoring period (1) – refund.
        2. Highest-scoring period (2) – refund.
        3. Highest-scoring period (3) – refund.
      34. Race To ... Points bets. In this bet, the Client predicts which player will be the first to score a specified number of points in a game. For example: Race to 15 points – W1. A score of 15-13 – win. A score of 12-16 – loss. A score of 10-12 – loss. Race To 15 Points – Nobody. A score of 15-13 – loss. A score of 12-16 – loss. A score of 10-12 – win.
      35. If any player refuses to continue playing for any reason before they or their opponent scores the specified number of points, bets are settled with odds of 1.
      36. In Next () Corner – () and Next () YC – () bets, if the event specified in the bet slip does not occur, it is settled as a refund.
      37. Players, Match-up, Handicaps bets are placed on the difference between the individual total of players (number of goals scored), including handicaps. Own goals do not count. If a player is not in the starting lineup, bets on this player are settled with odds of 1.
      38. Players, Proposition, Total bets. A bet on the total number of goals scored by specified players. Own goals do not count. If a player is not in the starting lineup, bets on this player are settled with odds of 1.
      39. Group Result bets. Teams must finish the group stage in 1st and 2nd place according to the order they are listed.
      40. First Own Goal bets. If the score is 0-0, First Goal – No is settled as a win.
      41. Win In The Remaining Time outcome. The Client predicts which team wins after a specified score. For example, 1X After A 3-2 Score, bets are settled as won if the game score does not change until the end of the match, i.e. after a 3-2 score the score is 0-0 (draw); bets are settled as lost if the score changes to 3-3, i.e. after the 3-2 score team 2 scores a goal.
      42. In First Half/Match bets, the Client predicts the outcome of the first half and the final outcome of a match.
      43. In Score bets, the Client predicts the score of a match (regular time).
      44. In Who Will Score The First Goal bets, the Client predicts which team will score the first goal. If there are no goals (regular time), bets are deemed lost. An own goal is deemed a goal of a team it is awarded to.
      45. In Goal Time bets, the Client predicts in what minute a goal will be scored by any of the teams. If there are no goals, bets are deemed lost.
      46. Both Teams To Score – Yes bets are settled as won if each of the teams scores at least one goal (puck). Both Teams To Score – No bets are settled as won if at least one of the teams does not score.
      47. A match win means a greater number of goals (points, sets, etc.) scored in an entire match, including extra time (overtime) and penalties (shootouts), if there are any.
      48. Draw In At Least One Of The Periods bets. Draw In At Least One Of The Periods – No bet. The bet is settled as won if there is no draw in any of the periods. Example. With a (1-0, 0-0) score, bets are settled as lost. With a (1-0, 0-1) score, bets are settled as won.
      49. In First Team To Start From The Halfway Line bets, the Client predicts which team will start first from the halfway line. For example, before a match starts, the referee, in the presence of the captains, decides which of the teams will first play the ball. This is done by tossing a coin. The captain who predicts the coin toss chooses either the ball (which means that they start possession from the halfway line), or the side (chooses which side of the field the team will play on).
      50. In First Substitution bets, the Client predicts which team will substitute a player first. If both teams make a substitution in a match at the same time (according to the match score sheet), bets are settled with odds of 1.
      51. In First Substitution Time bets, the Client predicts when the first substitution will be made in a match (in which half or at half time). If there are no substitutes in a match, bets are settled with odds of 1.
      52. In Penalty Yes/No bets, the Client bets on whether a penalty will be given during a match.
      53. In Removal Yes/No bets, the Client bets on whether a player will be sent off during a match. Only the sending off of outfield players and goalkeepers is counted.
      54. In First Yellow Card bets, the Client predicts which team will receive the first warning (yellow card). In the event of a two-way warning (the same time according to the match score sheet), bets are settled with odds of 1.
      55. In Last Yellow Card bets, the Client predicts which team will receive the last warning (yellow card). A repeated warning that results in the automatic expulsion of a player from the field does not count. In the event of a two-way warning (the same time according to the match score sheet), bets are settled with odds of 1.
      56. Handicap betting is also called point betting, or line betting. In addition to handicaps in the main outcomes, the Client predicts which team will win taking into account another handicap. Example: a game ended with a 2:1 score (regular time).
        1. Handicap [0:1] W2 bets are settled as lost, since the score with the handicap is 2:2.
        2. Handicap [0:1] X bets are settled as won, since the score with the handicap is 2:2.
        3. The Handicap [1:0] W1 bets are settled as won, since the score with the handicap is 3:1.
      57. In Player's Individual Total (in basketball, volleyball) bets, the Client predicts a player's individual number (total) of points scored, rebounds, assists, etc. All bets on individual player totals are accepted including overtime or the golden set. If a player from a team fails to take part in a match, bets on this player are settled with odds of 1.
      58. In Player's Individual Total (in handball, futsal, bandy) bets, the Client predicts a player's individual number (total) of goals scored. All bets on the players' individual total are accepted for regular time. If a player from a team fails to take part in a match, bets on this player are settled with odds of 1.
      59. In Yellow card/goal bets, the Client predicts what will happen earlier in the match: a yellow card will be shown or a goal will be scored. If there is no yellow card or goal, bets are settled with odds of 1.
      60. In Yellow card/red card bets, the Client predicts whether a specific player will be shown a yellow or a red card in a match. Only yellow and red cards shown to outfield players and the goalkeeper count. If a player is not in the starting lineup, bets on this player are settled with odds of 1.
      61. In Double (Hat Trick, Poker) Scored bets, the Client predicts whether one player will score exactly two goals (double), exactly three goals (hat-trick), or exactly four goals (poker) during a match. Own goals do not count.
      62. In Official Injury Time bets, the Client predicts whether the amount of extra minutes added to regular time in each half will be over or under a certain value.
      63. Unexpected Victory (regular time with injury time) is when a team that was losing during a match came out the victor it is deemed an Unexpected Victory. If a match ends in a draw, then Unexpected Victory – Yes bets are settled as lost.
      64. In First Goal Headed bets, the Client predicts whether the first goal in a match will be scored as a header. If there are no goals in a match, and if the first goal in the match was an own goal (including a goal scored as a header), First Headed Goal – No bets are deemed won.
      65. In First Team To Score And Win bets, the Client predicts which team will score the first goal and win a match. Bets on NHL and KHL matches and all international competitions are accepted for regular time. If there are no goals, bets on the First Team To Score And Win – Yes outcome are deemed lost.
      66. A clean sheet is a match in which at least one of the teams does not let in a single goal.
      67. Away Team Win With Clean Sheet – Yes bets are settled as won if the score is 0:1, 0:2, etc. Away Team Win With Clean Sheet – No bets are is settled as won in the event of any score other than 0:1, 0:2, etc.
      68. In Penalty Scored – Yes/No bets, the Client predicts whether a penalty will be scored by a team in a match. In the absence of a penalty in a match, bets on Penalty Scored – Yes and Penalty Scored – No outcomes are deemed lost. Example: Team 2 To Score A Penalty – No. The bet is settled as won if a penalty is awarded to the 2nd team in the game and the penalty is not scored. The bet is settled as lost if there is no penalty in the game or a penalty awarded to the 2nd team is scored. Team 2 To Score Their 1st Penalty – Yes.
      69. In 1st Penalty Scored – Yes/No bets, the Client predicts whether a team will score the first penalty in a match. In the absence of a penalty in the match, 1st Penalty Scored – Yes and 1st Penalty Scored – No, bets are settled as lost.
      70. Game Progress (lead-win, lead-draw, lead-lose) bets are accepted for regular time, including stoppage time. This bet type is settled based on the first team to score, in combination with the final result, regardless of how often the leading team (in terms of goals) subsequently changes during the game.
      71. Interim Win bets:
        1. W1 From 10:00 To 14:59 bets are settled as won if during this time the first team scores more goals than it lets in.
        2. X From 10:00 To 14:59 bets are settled as won if the teams play out a draw during this time.
        3. W2 From 10:00 To 14:59 bets are settled as won if during this time the second team scores more goals than it lets in.
      72. The bet on the leadership and draw duration. Bets are accepted for regular time. Example. During a game (hockey), team 1 scores a goal in the 16th minute, team 2 scores a goal in the 21st minute, team 1 scores a goal in the 36th minute. The total number of minutes during which the game is tied is calculated: first 15 min + 15 min (36 - 21) = 30 min. Total lead time for the first team: (21-16) + (60-36) = 5 + 24 = 29 min. Draw For 19.5 Minutes Under bets are settled as lost. Team 1 Leads For 13.5 Minutes Over bets are settled as won.

 

  1. Specific Sports Rules

As an amendment to General Terms and Conditions and to Sports Betting Rules we have some specific betting rules for different sports (if any). If there is any conflict between the Specific Sport Rules and these General Terms and Conditions and/or Sports Betting Rules, the Sport Specific Rules shall prevail.

    1. AFL (Australian Football)
      1. Bets are accepted on:
        1. Regular time of 80 minutes (4 quarters of 20 minutes or 2 halves of 40 minutes).
        2. Regular time with overtime (marked With OT).
      2. The Betting Company is not responsible for any errors in the duration of matches. The stats given in the betting line and live are indicative. Game rules can be clarified using official sources.
      3. If a match is abandoned before 80 minutes of the game have elapsed, all bets on this match are settled with odds of 1, except in cases when the betting results have already been decided at the time the match is stopped.
      4. If the venue of a game is changed, bets already placed on the game are valid, provided that the home team is still deemed to be the home team.
      5. First Goalscorer bets. If a player does not participate in a match or enters the field after the first goal was scored, all bets on that player are cancelled. Bets on players substituted or sent off before the first goal is scored are deemed lost. If the first goal is scored by a player on whom no odds have been offered, all bets on other players are deemed lost, unless the Any Other Player option is offered. If a match is abandoned before the first goal is scored, all bets are cancelled.
      6. Goal (6 points) – if the ball is kicked directly between the two taller posts without touching another player, the attacking team receives 6 points.
      7. Behind (1 point) – if the ball passes directly between the inside and outside goal post (behind), if it hits the post, passes over the goal line or back line.
      8. Half Match bets are accepted for the first half and the entire match.
      9. If a match is abandoned and not resumed within 48 hours, the Betting Company reserves the right to invalidate the bets.
      10. If team names are displayed incorrectly, the Betting Company reserves the right to invalidate the bets.
    2. American Football
      1. Bets are accepted on:
        1. Regular time (60 minutes, 4 quarters of 15 minutes).
        2. Regular time with overtime (marked With OT).
      2. If a match is started but not finished, all bets on this match are settled with odds of 1, except in cases when the betting results have already been decided at the time the match is stopped.
      3. A match is deemed played if at least 50 minutes of the match have been completed. In this case, all bets are settled based on the results at the time the match is stopped.
      4. For Higher At The End Of The Tournament bets, if teams do not advance from the group, priority is given to the ranking (in the group) and then to points earned.
      5. Highest (Lowest) Scoring Quarter Total bets. Two or more quarters with the same highest (lowest) total are not grounds for a refund. The bet settlement in this case is based on the total.
      6. Highest Scoring Quarter bets. If it is not possible to determine which quarter is the highest-scoring (two or more quarters ending with the same result), bets on such quarters are settled with odds of 1. Bets on the remaining quarters are deemed lost.
      7. Highest Scoring Half bets. If both halves end with the same result, bets are settled with odds of 1.
      8. If a match including overtime ends in a draw, bets on W1 and W2 are settled with odds of 1, bets on totals and handicaps are settled based on the match results.
      9. If teams’ names are displayed incorrectly, the Company reserves the right to cancel the bets.
    3. Badminton, table tennis, beach volleyball
      1. If a match is delayed or postponed for any reason, all bets remain valid until the end of the match or the end of the tournament in which the match is played, until the match is finished or one of the players withdraws.
      2. If a match is cancelled due to it being abandoned or because of the disqualification of a team, all bets are settled with odds of 1, except bets on outcomes that are already decided by the time the match is abandoned. Bets on the winner of the match will be settled with odds of 1.
      3. If there is a typo in the initials of a player (e.g. A. Ivanov instead of V. Ivanov), this is not grounds for cancelling a bet and the bet remains valid.
      4. Match Win bets. If any of the specified players in an event are replaced before the start of a match, all bets are cancelled.
      5. Handicaps and totals for the specified sports are expressed in points, except for the Sets Handicap and Sets Total.
      6. Winner bets. The winner is the player (team) who takes first place in a tournament. If a player withdraws before a tournament starts, bets on this player are settled with odds of 1.
      7. To Qualify bets. In this bet, the Client predicts the player who will go through to the next round of the tournament. If both players drop out of a tournament, the player who goes further in the tournament is deemed the better player; if both players drop out in the same round, bets are settled with odds of 1. If a player withdraws before a tournament starts, bets are settled with odds of 1.
    4. Ball hockey (bandy)
      1. All bets are settled based on the results at the end of the regular time (90 minutes of play, 2 halves of 45 minutes or 3 halves of 30 minutes).
      2. Extra time counts only for bets on reaching the next round, promotion to the next league, competition winner, etc.
      3. If a match is started but not completed, all bets on this match are settled with odds of 1, except in cases when the betting results have already been determined at the time the match is stopped.
      4. A match is deemed played if at least 60 minutes of the match have been played. In this case, all bets are settled based on the results at the time the match is stopped.
      5. Inline Hockey is a type of hockey where players wear skates and use a puck or a ball. A match lasts for 4 quarters of 12 minutes each.
    5. Baseball, softball
      1. Bets on baseball matches are accepted with extra innings.
      2. All bets on a match are accepted with regard to the starting pitchers, as long as their names are given in the event. For a bet to be valid, both designated pitchers must start the game and pitch at least one inning. If at least one of the pitchers does not start the game for any reason, all bets on that game are cancelled. If the names of starting pitchers are not specified, bets are accepted without regard to the starting pitchers.
      3. The home team in a match is the team batting second, regardless of where the game is played.
      4. All bets are settled based on the official result of a match, including all extra innings (except bets on parts of the match).
      5. A match is deemed played if at least 5 full innings or 4.5 innings have been played. If fewer than 4.5 innings have been played, the following bets are settled: Bets on wins, advancing to the next stage, bets results of which have already been decided at the time the match is stopped. All other bets on this match are settled with odds of 1.
      6. SPORTS betting. If a baseball match does not start at the specified time and there is confirmation on the official website that the match has been postponed, all bets on that match are settled with odds of 1.
      7. LIVE bets. If a match is suspended (abandoned) and resumed within 72 hours, bets remain valid until the end of the match. If a match is not completed within 72 hours, all bets on the match are cancelled, except for the outcomes that have already been decided.
      8. For tied baseball games (NPB, pre-season MLB, KBO), bets on W1 and W2 are settled with odds of 1 (refund).
      9. In MLB pre-season games, if the score is tied at the end of the 9th inning, an extra 10th inning is played. If no one wins in the 10th inning, the game ends in a draw and bets on W1 and W2 are settled with odds of 1 (refund).
      10. Softball –a team sport with a ball, similar to baseball. Teams play 7 innings in an official game. In the event of a draw, extra innings are played.
    6. Basketball
      1. In this sport, bets are accepted on:
        1. Regular time (48 minutes of play, 4 quarters of 12 minutes or 40 minutes of play, 4 quarters of 10 minutes, NCAA – 2 halves of 20 minutes); basketball 3x3: 10 minutes of play or to 21 points.
        2. Regular time with overtime (marked With OT).
      2. A match is deemed played if at least 35 minutes have been played for 48-minute matches (or at least 28 minutes for 40-minute matches). In this case, all bets are settled based on the results at the time the match is stopped. In basketball 3x3 – at least 70% of play or if at least one team has scored 16 points.
      3. In basketball matches (for events marked OT), bets on handicaps and totals for the 4th quarter and the 2nd half are settled without counting overtime (OT).
      4. Bets on individual and team statistics are accepted including overtime, unless otherwise declared, and settled based on the final score sheet.
      5. Bets on basketball 3x3 are accepted according to the official regulations and competition rules published on the official website of the tournament or sports club. The rules and regulations of a particular competition differ from the rules and regulations of other similar tournaments and shall not be grounds for refunding bets accepted for basketball 3x3 events.
      6. NBA teams can be ordered as home team versus away team or in reverse. In the case of the latter (reverse), bets are not refunded.
      7. The rules for friendly (cup, club) basketball matches are independently verified by the Client in official sources. If a friendly match ends in a draw (the change of match rules), bets on wins are settled with odds of 1, and all totals and handicaps are settled based on the final result.
      8. In cup basketball matches, overtime (OT), which is played based on the sum of the results of two games, only counts for bets on advancing to the next round, another league, the competition winner, etc.
      9. If a basketball game ends in a draw, Will There Be Overtime – Yes bets are settled as won; Will There Be Overtime – No bets are settled as lost.
      10. Half-Match bets are indicated in the betting line by the letters W as a win and X as a draw, and the outcome of the first half is placed first, while the outcome of the whole match is placed second. For example, W1 / W2 denotes a win of the first team (W1) in the first half and a win of the second team (W2) in the match in regular time.
      11. Highest (Lowest) Scoring Quarter Total bets. Two or more quarters with the same highest (lowest) total are not grounds for a refund. The calculation in this case is based on the total (points scored during OT are not included in the calculation of the 4th quarter total).
      12. Highest Scoring Quarter bets. If it is not possible to determine which quarter is the highest-scoring (two or more quarters ending with the same result), bets on these quarters are settled with odds of 1. Bets on the remaining quarters are deemed lost (points scored during OT are not counted when calculating the 4th quarter total).
      13. Highest-Scoring Half bets. If both halves end with the same score, bets are settled with odds of 1 (points scored in OT do not count towards the 2nd half total).
      14. Home Team To Win Both Halves – No bets are settled as won if the home team loses at least one half.
      15. Each Team To Score Over 72.5 – Yes bets. Bets are settled as won if the total of each team for the whole match is 73 or more points.
      16. Each Team To Score Over 72.5 – No bets. Bets are settled as won if at least one of the teams fails to earn the specified amount of points.
      17. All Periods Total Over 32.5 – Yes bets. Bet are settled as won if the total is 33 or higher in all quarters.
      18. Quarter Draws and Total, Quarter Handicaps, Quarter Scores, and Quarter Wins bets are settled for regular time only.
      19. Fouls. Bets on total fouls are settled based on the final score sheet, in which only personal remarks to players are included. A technical foul committed by a coach, a team official or a player on the bench does not count for betting purposes.
      20. Bets on a player's individual statistical performance. If a player does not play a match, or plays for less than 2 (two) minutes, bets accepted on their individual statistical performance are subject to refund.
      21. Bets accepted on events recognised as incomplete are subject to cancellation, except for bets accepted on events where the result was already determined. For interrupted events, bets accepted on the comparative performance of the quarters are subject to cancellation.
      22. Bets accepted on events that have been interrupted, but are deemed played, are settled in the usual way. Bets accepted for a match that was stopped and where the draw countdown did not start are subject to refund (if the match is interrupted in the 3rd quarter, bets for the 4th quarter are settled with a refund). Bets accepted for events that have started but are not completed are settled as completed.
      23. Bets accepted for individual parts of a match (quarters) that are stopped are settled as played if at least 70% of the playing time, as per the rules for this part of the match, has been completed. The calculation of the elapsed playing time takes into account only full minutes played and rounds fractions downwards.
    7. Beach football
      1. All bets are settled based on the result at the end of the regular time (36 minutes of play, 3 periods of 12 minutes each).
        The Betting Company is not responsible for any errors in the length of matches. The stats given in the betting line and live are indicative. The rules of the game can be clarified using official sources.
      2. Extra periods and penalty shootouts count only in bets on the winner of a match, reaching the next round or on the competition winner, etc.
      3. If a match is started but not finished, all bets on this match are settled with odds of 1, except in cases when the betting results have already been decided at the time the match is stopped.
      4. A match is deemed played if at least 30 minutes of the match have been played. In this case, all bets are settled based on the results at the time the match is stopped.
    8. Biathlon
      1. Who Is Higher bets. The Client predicts the athlete (for a relay team) who will finish higher in the final score sheet. If both athletes withdraw or one athlete does not start, bets are settled with odds of 1. If one of the athletes fails to finish, bets on that athlete are deemed lost.
      2. Misses bets. Comparison of the total number of misses by athletes. The Client predicts which of the athletes will miss the greatest number of times. If there is a draw, bets are settled with odds of 1. If an athlete retires from the course without having shot at all the ranges, bets are settled with odds of 1.
      3. Misses in Relays bets. The number of misses in a relay is calculated by adding the number of penalty laps and the extra ammunition used by all team members.
      4. Which Country's Best Representative Is Higher bets. The Client predicts the country whose best representative will finish higher in the final race score sheet.
      5. Race Winner bets. The winner of the race is the athlete who comes first in the final score sheet. If there are two or more winners, bets are settled with odds of 1.
      6. Leader After The 1st (2nd etc.) Stage bets. The stage winner is determined by the final score sheet. If there are two or more winners of the stage, bets are settled with odds of 1.
      7. Biathlon. Winner. Men. Pursuit race. 12.5 km. Hochfilzen. 1-10 place (December 8, 2013 | 16:30) – Winner (Daniel Mesotitsch) Yes bets. Bets are settled as won if D. Mesotitsch finishes the race in the top-10.
      8. Additional Cartridges Sweden (13 December 2013 | 17:25) Total 7.5 U bets. The bet is settled as won if the Swedish athletes use 7 or fewer extra cartridges.
      9. Winner's Lead From 2nd Place 0-20 sec – Yes bets. The bet is settled as won if the winner's lead over the athlete in 2nd place is 20 seconds or less.
      10. IBU World Cup bets. The overall standings are calculated based on the season's results.

 

    1. Boxing
      1. The start of a fight is determined by the sound of the gong at the start of the first round.
      2. If no decision can be made on the outcome of a fight, or if a fight is abandoned for any reason without a decision being made on the result of the fight, all bets are cancelled. If the result of a fight has already been decided, bets are settled depending on the result.
      3. In the event of a change in the number of rounds, bets on the outcome of a fight remain valid and bets on the number of rounds are settled with odds of 1.
      4. Fight Duration bets are indicated in the Total Rounds line. The Client predicts the number of rounds in a fight. When counting the number of rounds, the round in which the outcome of the fight was decided (the end of the fight) counts.
      5. If a fighter refuses to continue a fight after the sound of the gong for the beginning of the next round, the fight is deemed to have ended in the previous round.
      6. Winner – W1 (W2) bets. In the betting line donated as Winner – W1 (W2) (1 and 2 respectively), and includes the following items:
        1. Points Victory.
        2. KO Victory.
        3. TKO Victory.
        4. Technical Decision Victory.
        5. Disqualification Or Withdrawal Of An Opponent.
      7. Draw bets. These bets are denoted by an X in the betting line and determined by decision of the judges based on the boxers' points after all rounds of the fight have been completed.
      8. Points Victory bets. Denotes victory by decision of the judges after all rounds of a fight have been completed.
      9. Inside-The-Distance Victory bets. Includes knockouts, technical knockouts, disqualification or withdrawal of the opponent during the fight.
      10. Round 3 – W2 bets. This bet is settled as won if the second opponent wins by knockout or technical decision in round 3.
      11. Fight Ends In Rounds 10-12 bets. This bet is settled as won if the boxer wins by knockout or technical decision in rounds 10 to 12.
    2. Chess
      1. Bets on the result of a game are settled based on the official result of that game, and bets on the result of a match are settled based on the results of all games in that match.
      2. Should more than one player share first place at the end of a tournament, when settling bets dead-heat rules apply provided there is no tie-break.
      3. White is always marked as 1, regardless of the match venue.
      4. If the start of a game is delayed or a game is postponed for any reason, all bets remain valid until the end of the game or the end of the tournament.
      5. Win – Handicap (0) bets. If a game ends in a draw, all bets are cancelled.
      6. Should the format of a match change, bets on that match are settled with odds of 1.
    3. Cricket
      1. Bets are counted based on the official result announced by the governing body of the match or tournament.
      2. If a match is abandoned and not completed, bets on the winner of that match are settled with odds of 1.
      3. Bets are accepted for regular time without overtime (super over), unless otherwise specified. If there is no Winner With Super Over bet in an overtime match (super over), bets are settled with odds of 1.
      4. There are several types of cricket competitions:
        1. One-Day International Match (Twenty20 – quick match) – the game lasts an average of three and a half hours.
        2. One-Day International Match (ODI) – the game lasts more than 8 hours.
        3. Test matches – 5 game days with a minimum of 90 overs each day for each team twice (to win a test game, a team must dismiss the opposing team twice).
      5. If the official result of a match is a draw, and no draw bets are offered, any means of deciding the winner count, e.g. bowl off, super over, etc. (super overs and bowl offs do not count for all other bets).
      6. Best batsman in the team. Bets on Test Matches and County Championships remain valid, regardless of the number of overs completed. For bets to be valid in a one-day match, a minimum of 20 overs must be completed. For bets to be valid in Twenty20 matches, a minimum of 10 overs must be completed.
      7. Bets placed on any player not included in the starting 11 or designated as a reserve player are cancelled. Bets on players who have been selected but do not hit the ball or enter the field are settled as lost. The rules of a draw apply.
      8. Some types of outcome can only be settled after the full event listing becomes available on the official source, which can take 10-12 hours.
      9. Innings in test matches are over when all batters of the batting team are dismissed from the game, the captain announces that the innings is being abandoned, or when the time or number of overs limits are reached. Innings in ODI, T20 and T10 matches are deemed over when all players of the batting team have been dismissed from the game or when the overs limit is reached.
      10. Total runs in an inning. The Client must guess the total or individual total of a team(s). Bets are settled according to the official result. If a match is shortened due to unforeseen circumstances (rain, light, darkness), bets are settled with odds of 1, except for results that are clearly determined if the minimum number of overs was not played.
        1. Minimum number of overs to determine the result:
        2. Twenty20 – 20 full overs for each team.
        3. One-day matches (ODI) – at least 40 overs for each team.
        4. 100-Ball Matches – full 100 balls for each team.
        5. Test matches and first-class matches. Announcements will considered as the end of the inning for settlement purposes. If the first inning is cancelled, all bets are cancelled. If the inning is not completed due to weather conditions or external circumstances, all bets are cancelled, except when the outcome has already been determined.
      11. Total Runs By The Time The Wicket Is Taken. Bet are settled as won if the specified criteria for wicket-taking and total runs are correctly predicted. If no wicket is taken and the total exceeds the specified minimum, bets are settled as lost. If no wicket is taken and the total runs exceeds the maximum indicated, bets are settled with odds of 1.
      12. Best Batter bets. If two or more players have the same number of runs, bets on these players are settled with odds of 1. If a player is in the starting line-up but does not enter the field, bets on the best batter are settled as lost.
      13. First Ball bets. The first ball in the game is accepted regardless of who wins the toss. The second, third, fourth and fifth balls in a match are settled in a similar way.
      14. Best Bowler bets – the best bowler is determined by the number of wickets taken. If the number of wickets is the same, it is settled by the lower ECON.
      15. Total Runs on delivery. This bet is calculated based on the delivery by score, not by serial number. For example:
        1. 1WD
        2. 4 runs
        3. 2 runs
        4. The second delivery will be settled based on the result of 4 runs.
      16. Maximum Runs Of Any Player; Player, Total Runs; Number Of Runs Of A Player. In test matches, these bets are settled based on the highest score in the innings. The runs of two innings are not added up, unless otherwise stated.
    4. Сycling
      1. The start of the competition is considered to be the beginning of the first qualifying round.
      2. Bets on comparing participants of the competition against each other (athlete or team). Both participants must start the competition in order for the bets to be considered valid.
        1. If one of the competitors is dropped out during the competition for any reason, his opponent is considered the winner.
        2. . If one or both athletes did not start, the calculation is carried out with odds of 1.
        3. If both riders have withdrawn from the race, the best will be considered the rider who completed the most laps or distance.
        4. If both riders have withdrawn from the race on the same lap, the winning odds for bets is assumed to be 1.
      3. "Who is higher". In the proposed pairs (parlays), it is necessary to name the athlete (team) who will take higher place in the final protocol.
      4. If several athletes have the same time in the final protocol, the rider who takes the higher place will be the best.
      5. If you select more than one event from the "Сycling" category in the express, they will be considered interdependent and will be calculated with odds of 1.
    5. Darts
      1. Match bets. If a match is started, but not completed, the player who has qualified for the next round is deemed the winner. However, bets on a set, leg, handicap and special bets are cancelled if the result of a particular bet has not been decided.
      2. Handicaps and totals for darts matches are displayed in sets, unless otherwise stated in the betting line. 180 points in darts is the maximum possible score of 3 throws in one round.
      3. Final Visit To The Oche Total 40 And Under/(41 And Over) bets. The final visit to the oche (checkout) is a certain number of points at which a player can complete the game. This term is used for a type of darts where players are given points (301 or 501) at the start of the game and they must reach a score of zero. When a player has 170 points left, they can theoretically finish the game. Assuming, of course, that they score 170 points in one visit to the oche.
      4. If the match format changes, the bet is cancelled and settled with odds of 1.
    6. Field hockey
      1. All bets are settled based on the result at the end of regular time (In regular field hockey championships, the game lasts 2 halves of 35 minutes with a break of 5 minutes, and in EHL 4 halves of 15 minutes).
      2. Extra time and penalty shootouts are counted only for bets on reaching the next round, the competition winner, etc.
      3. If a match is started but not completed, all bets on this match are settled with odds of 1, except in cases when the betting results have already been determined at the time the match is stopped.
      4. A match is deemed played if at least 60 minutes of the match have been played. In this case, all bets are settled based on the results at the time the match is stopped.
      5. Indoor Hockey is a type of field hockey played indoors. A match consists of 2 halves of 20 minutes each.
    7. Floorball
      1. Floorball is hockey played indoors on a hard floor with a hollow plastic ball.
      2. All bets are settled based on the result at the end of regular time (60 minutes of play, 3 halves of 20 minutes each).
      3. Extra time and penalty shootouts are counted only for bets on reaching the next round or on the competition winner, etc.
      4. If a match is started but not completed, all bets on this match are settled with odds of 1, except in cases when the betting results have already been determined at the time the match is stopped.
      5. A match is deemed played if at least 50 minutes of the match have been played. In this case, all bets are settled based on the results at the time the match is stopped.
      6. In agreement with the organiser of the competition, matches can be played for a shorter time, but not less than 2 halves of 15 minutes each, with a break as determined by the organiser. Check independent sources for competition rules.
    8. Football
      1. The compensated time of the match is a several minutes that the chief referee can add to each of the two halves. The time compensated by the referee by the 1st half, indicated by "45'+X'", where X is the number of minutes added, is considered by the Company to be the 45th minute of the match. The time compensated by the referee for the 2nd half, indicated by "90'+X'", where X is the number of minutes added, is considered by the Company to be the 90th minute of the match. Unless otherwise specified, all bets are calculated based on the result of the main match time (90 minutes + compensated match time). All events of the match recorded during the time compensated by the referee are considered to have been taken place during regular time.
      2. For all bets to be valid, 75 minutes of the match must have been played, except in cases where the betting results have already been determined at the time the match was stopped.
      3. The "Pass" and "How to determine the winner of the match" bets are calculated according to the format of the competition: based on the result of one match, including added time/penalty, or based on the results of two or more matches.
      4. When calculating all bets on players' goals, penalty kicks are not taken into account.
      5. Own goals are not taken into account for calculating all bets on players, and all outcomes of these bets are subject to loss calculations. When calculating the overall result of the match, an own goal is considered a goal of the opposing team.
      6. For the calculation of the bet, a repeated yellow card is considered as a red card and is not considered as a yellow card.
      7. If the referee shows yellow cards to the players of different teams at the same time (during one game episode before the resumption of the game), the bets on the first/ next/ last yellow card are calculated with odds of 1.
      8. When counting red and yellow cards, only the cards presented to the players of the teams participating in the game are taken into account. The cards shown to the players on the bench, coaches, team staff, etc., as well as the cards shown before the whistle for the start of the match or after the final whistle, are not taken into account when calculating the bet.
      9. The Company reserves the right not to take into account fouls, yellow and red cards that were not shown in the video broadcast when calculating the bet.
      10. Yellow cards shown to players at half-time are counted towards the second half.
      11. For Video Assistant Referee (VAR) bets, the Video Assistant Referee (VAR) will be taken into account in the calculation only if the chief referee personally watches the video.
      12. When calculating bets, only actually completed corner kicks, outs, goal kicks, etc. are taken into account. Designated but not completed corner kicks, outs, and goal kicks are not taken into account.
      13. When calculating betting intervals: − a goal is counted in the minute when the ball hits the goal; − a yellow card is counted in the minute when the referee showed it; − a corner kick is counted in the minute when it was made; a goal kick is counted in the minute when it was made.
      14. When changing the format of the match, the calculation will be carried out with odds of 1 if the time was not specified.
      15. Goal posts and crossbars. Only those hits to the post or crossbar are taken into account, after which the ball remained in play (touched the player, the referee, another post or crossbar). A post or crossbar is not counted if the game was stopped before the ball hit the post or crossbar; if, after hitting the post or crossbar, the ball went out of bounds or flew into the goal (a goal was scored). When calculating the "Hit the post or crossbar - No/Yes" bet, all hits of the ball into the goal frame during regular time are taken into account.
      16. The medical team is considered to have entered the field only with the permission of the referee and with the actual assistance to the player. When calculating coupons, the following are not taken into account: the entering of the medical team during a break for water or any other break not related to providing assistance to the player; the medical team accompanying the player off the field; the presence of the medical team next to the player without assistance; assistance to the player behind the field boundaries. If the chief referee simultaneously calls two medical teams to different teams, such exits are counted as one exit of the medical team.
      17. Some types of outcomes can be calculated only after the full description of the event appears in the official source, which can take up to 10-12 hours of waiting.
    9. Futsal
      1. All bets are settled based on the results at the end of regular time (40 minutes of play, 2 halves of 20 minutes each).
      2. Extra time and penalty shootouts are counted only for bets on reaching the next round or the competition winner, etc.
      3. If a match is started but not completed, all bets on this match are settled with odds of 1, except in cases when the betting results have already been determined at the time the match is stopped.
      4. A match is deemed played if at least 35 minutes of the match have been played. In this case, all bets are settled based on the results at the time the match is stopped.
    10. Gaelic football, hurling
      1. All bets are settled based on the result at the end of regular time (70 minutes of play consisting of two halves of 35 minutes each or 60 minutes of play consisting of two halves of 30 minutes each). A match must be completed for bets to stand, except for markets which had already been determined at the time the match was stopped.
      2. All bets are settled on the final score of a match:
        1. A goal is worth 3 points when the ball is struck into the net below the crossbar.
        2. A goal is worth 1 point when the ball goes over the crossbar and between the posts.
      3. Goals in Gaelic football are similar to those in football, but with posts rising above the net. Example: The Home Team scored 0:12 (where 0 is the number of goals and 12 is the number of points scored), while the Away Team scored 2:5 (where 2 is the number of goals and 5 is the number of points scored. The total is 2 goals x 3 points + 5 individual points = 11 points overall). The combined score of the match was therefore 12:11 and the Home Team wins.
    11. Handball
      1. Bets are settled based on the result at the end of regular time (60 minutes of play, 2 halves, 30 minutes each).
      2. Extra time and penalty shootouts are counted only for bets on reaching the next round, another league, or competition winner, etc.
      3. Live bets. If a match has not finished, all bets on this match are settled with odds of 1, except in cases when the betting results have already been decided at the time the match is stopped.
      4. According to Chinese league rules, a match is over when the difference between the number of goals scored by each team reaches 15 and more than 30 minutes of play have elapsed.
      5. A straight red card is not counted as a two-minute penalty in bets on handball statistics.
    12. Horse racing
      1. If a race is postponed to another day and this is indicated in official sources, all bets remain valid. However, single bets are cancelled and any of the outcomes included in accumulator bets are cancelled if:
        1. The race is abandoned.
        2. The race is officially declared null and void.
        3. The race conditions change after bets have been placed (according to the rules).
        4. The location of the race changes.
        5. The surface (e.g. peat – mud, any weather conditions and vice versa) changes.
      2. If a race is cancelled, all bets on that race are cancelled. If a race is postponed but takes place on the same day, all bets remain valid.
      3. Will Be In Top-3 bets are settled as won if the horse comes in the first three.
    13. Ice hockey
      1. Bets on matches are accepted on:
        1. Regular time (60 minutes of play, 3 periods of 20 minutes each).
        2. Regular time with overtime (marked With OT);
        3. Regular time with overtime and penalty shootouts (marked With OT and Penalty Shootouts).
      2. Bets on live matches are only accepted for regular time. LIVE bets on KHL and NHL hockey matches can be accepted for:
        1. Regular time.
        2. Regular time with overtime (marked With OT).
        3. Regular time with overtime and penalty shootouts (marked With OT and Penalty Shootouts).
      3. If a match is started but not completed, all bets on this match are settled with odds of 1, except in cases when the betting results have already been determined at the time the match is stopped.
      4. A match is deemed played if at least 45 minutes of the match have been played. In this case, all bets are settled based on the results at the time the match is stopped.
      5. NHL, AHL, CHL, OHL, WHL and East Coast Hockey League teams can be ordered as home team vs away team or in reverse. In the case of the latter (reverse), bets are not refunded.
      6. Total bets. Where penalty shootouts are counted, all goals scored in shootouts are regarded as one goal.
      7. If a goal is scored at 9 minutes 00 seconds, it is deemed to have been scored from the first to the ninth minute, if a goal is scored at 1 minute 00 seconds, it is deemed to have been scored in the first minute.
      8. If the performance in the compared periods is equal, match-up Highest-Scoring Period bets are settled as lost.
      9. Team To Win And Total Under/Over bets. The Client predicts which team will win a match and how many goals will be scored: over or under a specified number. Bets on NHL and KHL matches, as well as on matches from other leagues and international tournaments, are accepted for regular time.
      10. Away Team To Win In Overtime – No bets are settled as won if there is either no overtime or team 2 loses in overtime. Bets on win in a penalty shootout are settled in the same way.
      11. To Win in Overtime bets. The winner is decided in overtime (OT).
        1. The score is (0:0, 1:1, 1:0) – the bet is lost.
        2. The score is (0:0, 1:1, 0:0, 0:1) – the bet is won.
        3. The score is (0:0, 1:1, 0:0, 0:0, 1:0) – the bet is lost.
      12. Bets on events marked Shots On Goal. The number of shots on goal are determined based on the official score sheet.
      13. To Score First And Win The Match bets are accepted for regular time.
      14. Home Team To Score First And Win The Match – No bets. Bets are settled as lost if the team does not score first or does not win the match.
      15. Total From 6 To 8 – No bets. Example:
        1. Total From 6 To 8 – No. The score is (2:3), the total amounts to 5, the bet is won.
        2. Total From 6 To 8 – No. The score is (3:4), the total amounts to 7, the bet is lost.
      16. Power Play Goals – Total bets. The Client predicts the number of goals scored during power plays. Example: The Home Team scored one goal in a power play, the Away Team scored no goals in a power play. Accordingly, a total of only one goal was scored during power plays in the match:
        1. Power Play Goals – Total Under 1.5 bets are won.
        2. Power Play Goals – Total Over 1.5 bets are lost.
      17. In Total Hat-tricks Over 0.5 bets, only scored goals count (assists do not count when determining a hat-trick).
      18. Highest-Scoring Period bets.
        1. Highest-Scoring Period – 1 – the teams will score more goals in the first period than in the second or third periods.
        2. Highest-Scoring Period – 2 – the teams will score more goals in the second period than in the first or third periods.
        3. Highest-Scoring Period – 3 – the teams will score more goals in the third period than in the first or second periods.
        4. Highest-Scoring Period – Draw – the teams will score an equal (highest) number of goals in at least two periods.
      19. Match Winner bets are settled based on the rules of the respective tournament. For example, Match Winner bets on NHL regular tournament matches are settled including OT and penalty shootouts. Match Winner bets on playoff matches are settled including OT.
      20. Predictions for the number of two-minute removals. A double minor penalty (2+2) counts as two removals. If a penalty is awarded at the same time as the final whistle in a period or a match (20:00, 40:00, 60:00), it is included in the period that ended.
      21. Bets on statistics (statistical indicators) are accepted only for Regular time.
    14. Lacrosse
      1. Bets on lacrosse matches include overtime.
      2. If a goal is scored at 9 minutes 00 seconds, it is deemed to have been scored from the first to the ninth minute, if a goal is scored at 1 minute 00 seconds, it is deemed to have been scored in the first minute.
    15. Rugby
      1. All bets are settled based on the result at the end of regular time (80 minutes of play, 2 halves of 40 minutes each). The Betting Company is not responsible for any errors in the length of matches. The stats given in the betting line and live are indicative. The rules of the game can be clarified using official sources.
      2. Extra time and place kick competitions are counted only for bets on reaching the next round or the competition winner.
      3. 70% of a match must be played for bets to remain valid, except in cases when the betting results have already been determined at the time the match is stopped.
    16. Snooker
      1. Match bets. If a match is stopped, the player who reaches the next round is deemed the winner if at least one frame has been completed.
      2. Frame bets, Handicap bets and Special bets. These bets are settled if the full number of frames required to determine the winner of the match is played. Should for any reason the winner be decided before the completion of a match, all frame bets, handicap bets and special bets are settled with odds of 1, unless the result of the bet has already been decided.
      3. If a technical defeat is awarded to one of the players in any frame, the handicaps and totals for that frame are settled with odds of 1.
      4. To Qualify bets. In this bet, the Client predicts the player who will go through to the next round of the tournament. If both players drop out of a tournament, the player who went further in the tournament is deemed the better player; if both players drop out in the same round, bets are settled with odds of 1. If a player withdraws before a tournament starts, bets are settled with odds of 1.
      5. Century Break bets. In this bet, the Client predicts that a player will score a century break.
      6. First Ball Is Blue bets. The bet is settled as won if the blue ball is pocketed before any other coloured ball (yellow, green, brown, blue, pink, black).
      7. Shoot Out. Who Is Better In The Tournament bets. Criteria from most to least important: stage of elimination from the tournament, number of frames won, total points.
    17. Squash
      1. If a match is not completed for any reason (e.g. one of the players withdraws or is disqualified), the outcomes that are decided according to the match format at the time of it being stopped (e.g. the outcome of the first game, total of the first game, etc.) are accepted for betting purposes. For all other bets, payout is made with odds of 1.
      2. As decided by the organizers, a match can consist of three to five games and last until three games are won.
      3. Each game lasts until 11 points are scored. The player who first scores 11 points is the winner, unless the score in the game is 10:10. In this case, the game continues until the difference in the score reaches two points. The player with a two-point advantage is the winner.
    18. Tennis
      1. If one of the players in a tennis match withdraws or is disqualified for any reason, all bets on the match are settled with odds of 1, except in cases when the betting results have already been determined at the time the match is cancelled. For example, if a player withdraws with a 3:3 score in the first set. Outcomes: total 8.5 in the 1st set, handicap 3.5 in the 1st set, etc., are accepted for settling bets. The payout for outcomes such as total 9.5 in the 1st set, handicap 2.5 in the 1st set, set victory, total of 19.5 in a match, handicap of 4.5 in a match, match victory, etc., is made with odds of 1.
      2. In tennis matches, odds are offered on a player's total win in a match or set.
      3. If a match is abandoned, all bets remain valid until the end of the tournament.
      4. If the players are indicated in doubles matches, and at least one player is replaced, bets are settled with odds of 1; if the players are not indicated, bets remain valid.
      5. A tie-break is considered one game for settling bets. If the decisive set was played according to the super tie-break rules (up to 10 points won), the score is determined by the number of points played in this set, for example, with a score 2:1 (3:6; 7:6; 10:8) the match result by games is 20:20.
      6. Bets on the number of aces and double faults are settled as follows: events that are clearly determined by the time the match is stopped are accepted for settling bets. For all other bets, the payout is made with odds of 1. If a withdrawal (disqualification) occurs before a match starts, bets are subject to cancellation.
      7. Tie-Break In The Match. The Client must determine whether an additional game will be played at the end of a set with the score 6:6, except for the decisive set in tournaments where the game continues to a difference of two games. The super tie-break is not taken into account.
    19. Volleyball
      1. "Handicap" and "Total" in an event are indicated in points, unless otherwise indicated in the Line. If, according to the results of several events, a "draw" is recorded in a series of matches, and the winner of the series is determined by playing the "Golden Set", then the "Golden Set" is considered a separate event.
      2. In case of a change in the format of the set, all format-dependent outcomes in this set are calculated with odds of 1. For example: the format of the 5th set has been changed from a game of up to 15 points to a game of up to 25 points. Bets on P1 and P2 remain valid, all bets on "handicaps" and "totals" of points in the 5th set are calculated with odds of 1.
      3. If the format of the match has been changed, then the outcomes that are unambiguously determined are calculated, as well as the "Winner of the Match" bets, the rest of the bets are calculated with odds of 1, except in cases where this was indicated in the comments. If the format of the match was changed during the play, then the bets, the outcomes of which were unambiguously determined at the time of this decision, as well as the "Winner of the match" bet, shall be calculated, the rest of the bets are calculated with odds of 1.
      4. If the event is interrupted, the bets whose outcome is unambiguously determined, the "Participant's Result in the tournament" bet, as well as all bets when the Company recognizes the duration of the event or part of the event as sufficient for calculation, are subject to settlement.
    20. Waterpolo
      1. All bets are settled based on the result at the end of the regular time (32 minutes of play, 4 quarters of 8 minutes each). The Betting Company is not responsible for any errors in the length of matches. The stats given in the betting line and live are indicative. The rules of the game can be clarified using official sources.
      2. Extra time and penalty shootouts are counted only for bets on reaching the next round or the competition winner, etc.
      3. If a match is started but not finished, all bets on this match are settled with odds of 1, except in cases when the betting results have already been decided at the time the match is stopped.
      4. A match is deemed played if at least 30 minutes of the match have been played. In this case, all bets are settled based on the results at the time the match is stopped.
    21. TOTO
      1. General provisions. The TOTO is a fixed pool game in which participants make predictions on the outcomes of 15 sporting events included in the current draw. The betting process ends at the start of the first draw event. The toto bet is final and cannot be cancelled / changed.
      2. The format of the game. In each event, three options (outcomes) are offered: "1" — the victory of the first team (the hosts), "X" — a draw, "2" — the victory of the second team (the guests). The player can make a single choice or choose multiple outcomes (multi-choice) for a single event. In the case of a multi-selection, the bet amount increases in proportion to the number of selected outcomes.
      3. The prize pool. The prize fund is formed from the sum of all participants' bets minus the Company's commission of 10% and is distributed among the winners of the draw.
      4. Winning conditions and distribution. To win, you must guess at least nine out of fifteen outcomes. The prize pool is distributed as follows: 10% and the jackpot (if applicable) are awarded to the winners of the "15 outcomes" category; 10% are awarded to the "14", "13" and "12 outcomes" categories each; 15% is allocated to the "11 outcomes" category; 20% to the "10 outcomes" and 25% to the "9 outcomes". In the case of several winners in the same category, the amount is divided equally between them. If there are several winning combinations on the same player account, each of them is counted separately.
      5. Invalid events and recalculation.
        1. If an event is cancelled, postponed or interrupted, its outcome is considered "1X2" at the same time, and the prediction of any participant is counted as correct.
        2. If five or move events are cancelled in one draw, the draw is declared invalid and the bets are returned to the players.
        3. If the event is declared invalid, then in all betting options, all outcomes of such an event are considered winning.
        4. Bonus distribution in case of invalid events: 1 event — 35% of the bonus is distributed, 2 events — 20%, 3 events — 10%, 4 events — 5%.
        5. In case of cancellation of one or two events, the draw is recalculated with the categories of winnings, the shares are adjusted in proportion to the number of remaining events.
        6. If three events in the draw are considered invalid, the "guessed 9 outcomes" category will not be paid. The prize pool is distributed as follows: "10 outcomes" - 40%, "11 outcomes" — 20%, "12 outcomes" — 15%, "13" and "14" outcomes — 10% each, "15" outcomes — 5%.
        7. If four events in the draw are considered invalid, the categories guessed "9" and "10 outcomes" will not be paid. The prize pool is distributed as follows: "11 outcomes" — 45%, "12 outcomes" — 25%, "13 outcomes" — 15%, "14 outcomes" — 10%, "15 outcomes" — 5%.
        8. Cancellation of the draw before the start of the draw: if reliable information is received about the cancellation of an event before the start of the draw, if errors are detected in the submitted events (incorrect pairs of participants or incorrectly specified host), as well as in the event of force majeure, including technical failures, the Company has the right (but is not obligated) to declare the current draw invalid, refund all bets to Clients, and create a new draw based on the cancelled one.
      6. The minimum bet for one option in single event is 0,5 EUR (or the equivalent in the account currency). The maximum bet size is unlimited.
      7. The Jackpot. The jackpot is formed from the unused prizes of the "15 outcomes" category and is transferred to the next draw, where it is added to the prize pool of the corresponding category. If there are no winners in the "15 outcomes" category, the jackpot increases.
      8. Payout of winnings. Winnings are paid out within 30 calendar days after the end of the draw. The winning amount is credited to the Client's account, and the calculation is rounded to the second decimal place (cents).
    22. Esports
      1. If one of the teams refuses to continue the game or is disqualified before the start of the event, then all bets are calculated with odds of 1. The exceptions are "Pass to the next round" bets and bets whose outcomes are unambiguously determined.
      2. If one of the teams refuses to continue the match or one of the teams is awarded a technical defeat, all bets are calculated with odds of 1, with the exception of bets whose outcomes were clearly determined at the time of the decision on the technical defeat.
      3.  If a technical defeat was awarded after the end of the match, the calculation is based on the initial actual result.
      4. In case of a change in the format of the match, all bets are calculated with odds of 1, with the exception of bets whose outcomes have been unambiguously determined, as well as the "Winner of the Match" bet.
      5. If the event was interrupted and not played within 24 hours, all bets are calculated with odds of 1, with the exception of bets whose outcomes have been unambiguously determined.
      6. Rehost (rolling back the game situation to the previous state on the game map) with a change in the score is not a reason to cancel bets, the outcomes of which have been clearly determined.
      7. Technical failures, interference, disconnect, DDoS attack, etc. during the event are not a reason for cancellation, except in cases when the final result of the match has not been determined.
      8. "Who will obtain Aegis first" bets – the calculation is made in favor of the team that will obtain Aegis first, and not kill Roshan.
      9. A change in the name of a team (in which no more than two players have been replaced) is not a reason for cancellation.
      10. A change in the composition of the team (no more than two players) is not a reason for cancellation. If the team changes during the match (no more than two players), all bets remain valid.
      11. If a technical defeat is counted in the N th map, bets on the N th map and the entire match are calculated with odds of 1, with the exception of "Match Winner" bets, the remaining bets remain valid.
      12. If a match starts with an advantage in the score of one of the teams based on a technical decision or the rules, then all bets are subject to cancellation, except in cases when information about this was indicated in the event.
      13. The victory of an esports player in a Match and the victory of the team for which he plays are considered by the Company to be dependent events and cannot be combined in an "express" bet. If such events are combined into an "express", the coupon will be calculated with odds of 1.
    23. Esports Basketball
      1. Esports Basketball involves the streaming of a multiplayer game (a basketball simulator).
      2. All bets are settled after an event ends.
      3. Bets are accepted before the start of a match (pre-match) and during a match (Live bets). All Esports Basketball matches are streamed online.
      4. All types and kinds of basketball bets are accepted for interactive basketball matches (NBA computer game). Settlement rules correspond to the basketball bet settlement rules.
    24. Esports Football
      1. Esports Football involves the streaming of a multiplayer game (a football simulator).
      2. Bets are accepted on the UEFA Champions League and UEFA Europa League.
      3. All bets are settled after an event ends.
      4. Bets on football are accepted for regular time, unless otherwise specified.
      5. All types and kinds of football bets are accepted for interactive football matches (FIFA and eFootball computer games). Settlement rules correspond to football bet settlement rules.
    25. Esports Ice hockey
      1. Esports Ice Hockey involves the streaming of a multiplayer game (an ice hockey simulator).
        1. All bets are settled after an event ends.
        2. Bets are accepted for regular time, unless otherwise specified.
        3. All types and kinds of hockey bets are accepted for interactive hockey matches (NHL computer game). Settlement rules correspond to the hockey settlement rules.
        4. Bets are accepted before the start of a match (pre-match) and during a match (Live bets). All Esports Ice Hockey matches are streamed online.
    26. MMA and other martial arts
      1. The beginning of a fight is marked by the sound of a gong at the start of the first round.
      2. Bets are settled based on the official score sheet.
      3. If the start date or time of an event is changed before the scheduled start time of the event, all betting slips remain valid until the final result is determined or the fight is officially cancelled.
      4. If a fighter refuses to continue a fight after the sound of the gong for the beginning of the next round, or the fight is stopped in the break between rounds, the fight is deemed to be over in the previous round.
      5. If a decision on the outcome cannot be made or the fight is stopped without the announcement of a winner (No contest), all bets are settled with odds of 1.
      6. If the fight format is changed, all bets, except Winner – Entire Match bets are settled with odds of 1.
      7. If a fight goes the whole distance, and the winner is determined by points scored, all bets placed for an early victory of the type In Which Round The Fight Will End and In Which Round The Winner Will Be Determined are deemed lost.
      8. When settling betting slips for Total rounds, the term Half is used, related to the time of half a round – 2 minutes 30 seconds for mixed martial arts.
        For example: if 2 minutes 29 seconds or fewer have passed in a round, the round is not taken into account when calculating the total. If 2 minutes and 31 seconds or more have passed, the round is taken into account when calculating the total. If exactly 2 minutes and 30 seconds have passed, the total is settled with odds of 1.
      9. Victory in a fight can be awarded by points, i.e. by the judges' decision, or by a fighter by one of the early victory methods. A technical solution is an early victory method in which a fight has not gone the whole distance, but one of the fighters cannot continue the fight, and to determine the winner it is necessary to refer to the judges' notes.
    27. Wrestling
      1.  All bets are settled after the end of the competition based on the tournament rules. Bets remain valid if the number of participants is changed.
      2. If additional participants or teams enter the tournament at any stage, all bets remain valid. If no one wins in the tournament or the winner is determined by lot, all bets are cancelled.
      3. If the match is declared a draw, bets on a win are settled with odds of 1 (in case the bets on the draw were not offered).
      4. The "Show In The Ring" bet. Bets are settled based on the broadcast of the main event. The wrestler specified in the event must enter the ring, but is not required to participate in the match. In case of changes in the number of matches or the schedule of participants, all bets on the wrestler's performance remain valid.
      5. The "Interrupt The Event" bet. A wrestler must intervene in the event (pass an item, distract the referee, etc.) in the period between the fight bell and the signal meaning the end of the match. If the intervention happens at another time, bets on this outcome are settled with odds of 1. If the participant named hits an additional participant or team that prevents the match, then bets are settled with odds of 1.
      6. The "Interrupt The Match" bet. The person named must hit the specified opponent between the fight bell and the signal meaning the end of the match in order to count this action. If the participant named hits the specified opponent at any other time, then bets on this outcome are settled with odds of 1. If the wrestler named intervenes in another match, this action is not taken into account in bets on that outcome. If the participant named hits an additional participant or team that prevents the match, then bets are settled with odds of 1. If the specified match does not start, bets on this outcome are settled with odds of 1.
      7. Settlement changes will not be made due to any changes or corrections made by the managing organizations after the event. 

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